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3D SPH Simulator with raytracing

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Uploaded by on Jun 13, 2008

Hi, I´ve written a simple raytracer to display the liquid. It just shoots rays and compute the density at different points while raymarching until there´s enough density. The simulation has 45000 particles.
You can see more here:
http://tonyambles.blogspot.com/

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Uploader Comments (tonyAmbles)

  • as in simulation time

  • I cannot say exactly, but I think the simulation took around 3 hours and the rendering 15/20 seconds per frame.

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  • just wondering, how long did this take?

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