XNA Camerapath Bicubic Splines

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Uploaded by on Mar 4, 2010

This is something I wanted to do such a long time. Unfortunately, I had no tools to create really cool camera animations, since you have to define a sequence of points in 3D. if you only create a few points, you have to interpolate bicubic. for each camera position, you have to define a lookat-position.

however, here is what I did: I created two bspline curves in Cinema4D. Then I connected them with an extrude-node and subdivided them into 512 discrete points, resulting in a large number of quads. I save the two tesselated curves as 3DS file and open them in the opensource software MeshLab. There, I save the data as PLY file, which is simply a non-binary sequence of vertices and indices. These quads are then converted into a sequence of points.

et voilá, the awesome camera animation is done! I quickly integrated the path into the terrain renderer and here goes the vid!

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  • bicubic? more like bi-WINNING

  • Excellent man ! I wonder if you can do some fancy camera movement like fast then sudden slow down then fast again similar to Matrix style?

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