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SSF4 SSF4AE Rose Soul Satellite combos,mixups,and tricks

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Uploaded by on Nov 25, 2011

SSF4 SSF4AE Rose Soul Satellite combos,mixups,and tricks
My XBOX Live Gamertag: una77
Let the spirits guide you...let's play " rose" together!!!

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Gaming

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Standard YouTube License

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Uploader Comments (unarosa77)

  • AWESOME!!!!!!!!!!!!!!!!! I love this, for most of the video which version of Soul Throw do you use? Medium Punch version? I know the one that goes up the least is the LP version but I didn't know if you used HP or MP version more, I know annotation on each clip would be a bit much but anything would help to know whether HP or MP versions of Soul Throw would be better.

  • @kagato0987

    Soul Throw versions differ by opponent characters.

  • Great video, I love the overheads!

    ~ EXC

  • @TheShadowloo

    Thanks!! Try it, please!

    

  • @TheShadowloo

    Thankyou For Advertising!

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  • Awesome video. Thanks ^^

  • @Andru157

    Sets up the timing off that particular knockdown for the soul satelite to be truly ambiguous~

  • forword throw yo ;p

  • Is there a reason why you whiff far HK, after each knock down? Is it to force them to block? Some Option Select thing?

  • Thank you for taking your time to make such a valuable video for Rose players out there :)

  • what happens if your opponent throws more than you do scrub? kekeke

  • @MrAntonic True about dee jay and blanka

    I dunno why people would use U2 against blanka tho... >_>

    IMO U2 against dee jay would either help you to get out of pressure or to try pressuring him...mixups with U2 + ST isnt viable against him...

    when talking about DP I was referring after a back throw lol

  • @etherealrhythm And using Soul Throw with U2 just seems to get me into trouble against anybody half-decent most of the time. Like I hinted at in my original comment, I do it sometimes against weaker players who I know won't defend well against it.

    Am I missing something though? If I am then some annotations in the video couldn't hurt to help people like myself understand the specifics of the techniques.

  • @MrAntonic That was my point; the setups aren't airtight. Not to mention the overheads, which would only be viable for getting the final damage in to win a round... anything other than that and they leave you wide open for punishment. Some of the setups are legit... like the FA --> neutral jump --> light kick to reset --> activate U2 --> dash/slide versus do nothing for a 50/50 crossup situation (found this myself ages ago and loved it). That stuff is safe, but mostly garbage anyway all in all.

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