1. Dynamic Navmesh Pathfinding in Leadwerks 3

  2. Darkness Awaits on the iPad

  3. Leadwerks 3 - Scripts and Flowgraph

  4. Badly outnumbered in Darkness Awaits

  5. Darkness Awaits gameplay 3

  6. DarknessAwaits Alpha Gamplay 2

  7. OpenGL Lesson

  8. Hacker Lab Opening Party

  9. The Deer and Teapot

  10. Test Scene

  11. Ocean Water test

  12. Particles

  13. Character Physics + Navigation

  14. Hoodwink Game Review

  15. 10 Million Polygons on an IPad 3?

  16. Starting out with CSG editing in Leadwerks3D

  17. Leadwerks3D Model Editor

  18. Leadwerks3D Model Editor

  19. Leadwerks3D on HTC Evo

  20. Leadwerks3D Android Development

  21. Pathfinding with Dynamic Environments in Leadwerks3D

  22. Dynamic NavMesh Generation with Multithreading in Leadwerks3D

  23. Crowd Navigation in Leadwerks3D

  24. Navigation Win

  25. AI Navigation development for Leadwerks3D

  26. Multitouch Input with Leadwerks3D

  27. Leadwerks3D progress with Android

  28. Leadwerks3D on Android

  29. Actors and flow graph beginnings

  30. Leadwerks3D drag and drop scripts

  31. Leadwerks almost working on Android

  32. Leadwerks on the iPhone

  33. Animated Sunset

  34. Leadwerks Engine 3 Art Pipeline Preview

  35. Leadwerks Engine 3 editor alpha

  36. Gimpy73

  37. Fluid simulation prototype

  38. Leadwerks Engine 2.4 and pureLIGHT

  39. The Zone in HD - Leadwerks Engine

  40. Leadwerks GDC 2010 Showcase (HD)

  41. Motion capture demonstration

  42. Power Gig: Rise of the Sixstring

  43. AR Drone Demonstration

  44. Crytek's Booth

  45. Nordic Game Party

  46. Khronos Announces OpenGL 4.0

  47. Entering the expo hall

  48. GDC Annika at Microsoft Bar

  49. GDC '10 Expo

  50. Leadwerks GDC 2010 Showcase

  51. Screen-space directional occlusion in Leadwerks Engine

  52. Leadwerks Engine 2.31

  53. Road Editor in Leadwerks Engine 2.3

  54. Leadwerks Editor

  55. Lua Script in Leadwerks Engine 2.3

  56. Roads in Leadwerks Engine 2.3

  57. Dexsoft Viper Scout in Leadwerks Engine 2.3

  58. Dexsoft Viper Scout in Leadwerks Engine 2.3

  59. Underwater

  60. Water with animated normal map

  61. Scripted Mech

  62. Wild West

  63. Driving in Leadwerks Editor

  64. More thoughts on Lua

  65. Leadwerks Engine Lua Scripting

  66. Metal Gameplay

  67. Vehicle test

  68. Dev video

  69. Ocean shader

  70. Dev Video

  71. Deferred Lighting in Leadwerks Engine

  72. Water Splashes

  73. Water (WIP)

  74. Heat Haze

  75. Transparency and Refraction (Part 1)

  76. Transparency and Refraction (Part 2)

  77. Introduction to Particles (Part 1)

  78. Introduction to Particles (Part 2)

  79. 3D Ocean Technology - Physics (WIP)

  80. 3D Ocean Technology (WIP 2)

  81. Post-Processing Effects (Part 1)

  82. Post-Processing Effects (Part 2)

  83. Post-Processing Effects (Part 3)

  84. Rendering Sky (Part 1)

  85. Rendering Sky (Part 2)

  86. Collision and Raycasting (Part 1)

  87. Collision and Raycasting (Part 2)

  88. Introduction to Animation (Part 1)

  89. Introduction To Animation (Part 2)

  90. Materials and Shaders (Part 1)

  91. Materials and Shaders (Part 2)

  92. The Abstract File System

  93. Character Controllers (Part 1)

  94. Character Controllers (Part 2)

  95. Character Controllers (Part 3)

  96. Introduction to Sound (Part 3)

  97. Introduction to Sound (Part 2)

  98. Introduction to Sound (Part 1)

  99. Making a Spectator (Part 2)