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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
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Oh I figured it out... the parameter name is called Attribute instead of AttributeName. Fixed! :)
kxmode 5 months ago
On this line:
att.BaseValue = PlayerPrefs.GetInt(((AttributeName)name).ToString() + BASE_VALUE, 0);
This error occurs...
Assets/Scripts/GameSetting2.cs(81,68): error CS0030: Cannot convert type `Attribute' to `AttributeName'
Any ideas?
kxmode 5 months ago
OMG thank you increasing your font size, I can't see as well, but its sure nice in a youtube format to see the bigger font. Was going to ask you about that, but seems you wanted to make your font bigger anyways. :)
MikHaven 8 months ago