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Pathfinder 1.1

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Uploaded by on Nov 19, 2007

LSL pathfinding in Second Life. In this version, the cost of updating the pathfinding information is ameliorated across multiple timer calls to avoid stalling pathfinding queries. Instead of freezing waiting for pathfinding responses, the agents are instead occasionally sent in the wrong direction due to incorrect, partially updated pathfinding information.

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Uploader Comments (JimPurbrick)

  • The code is now in the Second Life wiki.

Top Comments

  • Umm what about the stupid spheres that hid in the corner...

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All Comments (7)

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  • lol it would've been bit more amazing if balls were not able to stack each others

  • @krakow10 I can't for the life of me figure out why that comment is so absolutely hilarious... but it is.. also, yea what about those spheres? why did they just move back and fourth? I mean the path they were following obviously wasn't calculated correctly, but why? It might make sense if they had moved forward until they hit a wall then moved back and fourth trying to figure out the path but it shouldn't take them that long to find a path anyhow..

  • what happens if you block off the end?

  • nice work, I always thought second life was a very slow platform to code on though

  • You need to make a tutorial for getting this to work. Great vid.

  • Awesome, if you have not seen my NWN post, could you please do so?

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