UDK Terrain Test/Flythrough

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Uploaded by on Nov 15, 2010

Test/development map for Divided Sol, 1/4th of the total area UDK is able to store in one map. Sorry for the low FPS, but recorded in production quality with all the effects turned on in DX10 mode, and fraps seems to only capture from one of my two cards in SLi.

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Uploader Comments (radiantkeen)

  • This is great! I have a couple of questions for you , if you don't mind. I understand that you said you used 1/4 of the area that UDK allows. Is this all one terrain mesh, or did you somehow stitch together multiple terrain objects, and if so, how (in very general terms) did you do it? If this is representative of the type fo terrain I can do (in resolution and scale) this bodes extremely well for my game concept. Thanks!

  • @lsc9x Actually, my mapping guy for the project told me this was 1/4th the total terrain map area, so I assume the mesh could be scaled, or 3 more meshes could be stitched together. I would imagine you have plenty of space though.

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All Comments (9)

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  • My god, id be glued to my seat holding my breath in that thing.. gaahhh but afterwards id realise how much fun it was to ride. X D

  • yeah I have a few questions for you too keen, if you have any of this knowledge- first was the in-game UDK painting algorithms used to paint on the materials on the terrain or was this all hand-painted? another one, could you find out about the terrain stitching or if scaling was used? how big was the heightmap your mapper used, and did it have to be converted to a G16 bmp or what?

    Good stuff man, this is much huger than what I've been able to get the UE to do.

  • I have a question about terrains.

    How did u make that your material isnt seen from the wireframe?

  • I'm assuming you used a heightmap for this? Yes or no?

  • Looks great to me, except for one minor thing. I feel that the rock texture is a tad on the shiny side for my liking.

    That is just my opinion though

  • nice dude hell of map

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