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Resident Evil 4 Speedrun 3-1 Part 2

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Uploaded by on Sep 23, 2006

This is a speedrun of Resident Evil 4 for Gamecube, part 7B of 19(one part per chapter). I finally figured out Windows Movie Maker, so I`m uploading the missing segments which were previously too long. With that, note that I broke up the video itself due to Youtube Length restrictions, but the actual playing is continuous. The entire run can now be seen in its entirety here. If you like this run, be sure to head over to speeddemosarchive.com to see the games we already have runs for, as well as preview upcoming runs.

Author: Tim Bright
Time: 2:06:24
AIM: Leprachaunboy04

3-1

This one is very long, and very difficult. In my opinion, the developers should have ended the chapter after the Ramon Salazar cut scene (when you enter the castle, right before the typewriter). Anyway, I somehow managed to do the entire segment without the use of that typewriter, and without any large mistakes. Unfortunately, I was about seven thousand pesetas short of the one hundred and five thousand needed to buy the larger case, the semi-auto rifle, and the Rocket Launcher for the two garradors, and was forced to pick up the gold bangle next to that 'house'. The interaction with the merchant during this segment was the type of inventory 'skills' I referenced to earlier in my comments; in other words, it was pretty good. For some reason, there is always a group of zealots just standing outside the door of the castle gate key room, even after I shoot the barrel(unfortunately it just stuns them from such a great distance), making me shoot them down, or run past them, most likely taking damage; I chose the former. The garrador fight went pretty well, as I can't aim quick enough to get two shots in before he recovers, so I wait until the moment he stands up straight, then shoot the plaga. Any sooner would not cause him to writhe in pain, and, instead, attack me. The water room itself, surprisingly, went really well. There were many close calls in the beginning, but Ashley pulled through (I'm not quite sure how, seeing as she ducks for cover in much safer situations, allowing herself to get hit/grabbed, as seen later in this segment), and eventually we made it from the two switches to the crank, where I made Ashley turn. During this time, I switch to my inventory many times, though not one of those times was an accident, or wasted time. When the stairs finally came down, I threw a flash grenade, then ran up and kicked them because of a zealot who wasn't stunned. Ashley ducked, contrary to her previous acts of bravery, wasted about six seconds and got hit. I don't heal her because she automatically has full health at the start of her chapter. The next part I'm pretty proud of. Head shot after head shot, all in quick, sequential order, of everyone on the balcony. I felt it was very entertaining to say the least. After I get the first aid spray, I should have reloaded the Rifle, because if I had messed that running zealot, I would have been screwed. Oh well, the rest went really well, and we finish off the hardest part thus far. The time shaved off at the end was actually how much time I went down after re-doing the cabin fight, and coming back to this part. It took me nearly three weeks(including a lot of my spring break) to get the first time, then I come back and crush it. Yay for me!

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Uploader Comments (TBright5)

  • how often did you play this part?

  • @superhoyuelos About 200 times, then I realized I accidentally taped over an earlier segment and had to redo it, like another 100 times...yea... not my favorite part if the game...lol

  • 2:00-What were you waiting for? You could have run past them instead of just standing there... ,' : \

  • I was waiting for Ashley to move her lazy ass ; )

  • why did you press retry from last checkpoint?

  • I get rid pf the enemies without killing them. It's a little exploit that makes my job easier.

Top Comments

  • You cheated! you used the retry point reset trick. X'P

  • I personally found the zealots (monks, cultists, whatever) to be some of the creepier enemies. It was their insufferable chanting that un-nerved me to the point where I couldn't leave an area without killing them all.

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All Comments (119)

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  • i bet if this was on pro u would die badly

  • instead of Ashly operating it u should of flash them and did it fast

  • i have played this game over 40 times between the gamecube, ps2,and ps3 versions, but this part ALWAYS gives me the creeps, there is a sort of OMG IM BOUT TO DIE feeling all over this part, it creeps me out everytime

  • i fucking hate this room.

  • @TBright5 damn 200 time hahah

  • i have a speedrun of this im now on 3-1 and i ever (Ashley Died) failed because ashley ever dies and infinity enemies comed, that chapter sucks !

  • Whoa ! Nice gameplay ! How did you record it ?

  • Would it have been quicker to flash and then lower the bridge yourself? Leon can do it twice as fast.

  • @TBright5 ths is just amazing. I know that game very well, played it like 50 times, but this is unbeliveble good! 200 times, man this is sick....

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