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Kinect Face Tracking

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Uploaded by on Feb 24, 2011

Testing face tracking with a Microsoft Kinect. The software compares vertex positions from a reference mesh, capturing displacement data. This data will be used to both actuate a physical robot and digital surface sculpting.

See @ProxyMark on Twitter for more information.

Made in Processing.

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Science & Technology

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Standard YouTube License

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Uploader Comments (proxydesign)

  • Looks impressive. Although I thought the quality of the Kinect camera was better. The model precision is quite good but the texture on the left hand face (yours probably) looks compressed a lot. Did you apply the compression later on, or does the camera do the compression?

  • @NanoChipper Poor quality in the video capture is due to my bad lighting setup more than anything. You can see the monitor light is the largest source by the strange illumination on my face. I am also downsampling the date (x2) to keep things speedy. Thanks for the comment!

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All Comments (12)

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  • I can feel the digital wind. Lol

  • What software you use?

  • @migero2 BS

  • @migero2 who told you that?

  • dont use infrared on your eyes !! u will get blind

  • Looks very good indeed.

  • what is pipe line can u explain

  • what is the depth resolution in about 1meter distance?

  • @proxydesign

    Awesome man!! Is there any tutorial??

    Thanks

  • @proxydesign Looks neat though. Although sometimes things like this make me wonder where whe will be in about 10 years, maybe 5 with technology. I see it in gaming, computer hardware, those silly (but realistic) robots from Japan. Technology goes faster than my wallet can keep by. For instance I still can't afford Bluray but I can imagine they are already working on something newer. It's just a matter of time before we have photorealistic games, and so on. Thanks for sharing, I really dig this.

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