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Game making in 20 hours part 1

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Uploaded by on Nov 10, 2009

Made using Multimedia Fusion 2. Here's the open source version of the game, since I'm getting tired of having to link people to the page to download it. You'll need MMF2 and the extensions required to be able to open this file. If you simply want to download the game, click on the download link lower down in the description.

http://www.mediafire.com/?yumrhlavttz

Part 1 of 3. This is a game I made for the gamebuilder Halloween competition. It came third, though in my eyes it was the best :P

Download this game after day 1 of development

http://www.mediafire.com/download.php?tmbutzzymzz

I recommend waiting until all three videos are up before downloading the final game, but if you do want to play the final game...

http://www.create-games.com/download.asp?id=7986

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Gaming

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Standard YouTube License

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Uploader Comments (3kliksphilip)

  • How do i get it so the map screen follows the player? (Sorry for the obvious question, im very new to mmf2) :P

  • @aggressivegeek In the event editor, at the top is an icon that looks like a movie reel. In there there should be a 'scrolling' section, you can make the event 'always centre window 0,0 from player' using that icon.

  • How you made the guy's arm with weapon and "attach" it to the body and how you could make it so you can switch weapons ...and how you make the backround/level move with the character?

  • @Lentsku 1) I make it two separate objects, the arm is always positioned 0,0 from the body, and always looks towards the mouse location. 2) When you press a button, it sets an alterable value to a certain value. When it's 1, it's a certain weapon, etc. I don't do that in this game. 3) Use different layers, with different X and Y scrolling / parallax values so they move at different speeds.

  • @3kliksphilip thanks that helps me alot but does that 3 thingy work like that so the character is gonna stay in the middle of the screen and the platforms and all the ground just moves when you move?

  • @Lentsku No, the player is on the same layer as the platforms they jump on, but the camera follows the player so it looks as if they're static.

Top Comments

  • im a british person haha so funny!!!

  • lol after the fart sound u must have had a stinky room xDD

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All Comments (223)

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  • Hello children. I'm a british person. LOL!!! XD

  • lol I think I'm jealous of you now :P

  • and I have an idea; can you make a portalgun weapon with this program?

  • loool look at the time (at the right bottom)

  • What did you code the game with???..... im new to all this btw

  • who taught you this?

  • OH YEAH!!!!!!!!!

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