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OpenLase test: 3D cubes

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Uploaded by on Apr 28, 2010

This is the first 3D test of what I will be calling OpenLase, a little framework and rendering library that I'm writing for my laser scanner.

The drawing library supports 2D and basic 3D line drawing, using an API inspired by OpenGL (e.g. you have olBegin, olVertex, olPushMatrix, etc.). It handles line segmentation, clipping, retrace, and some basic optimization so far. It's intended as a framework for realtime demos and games using laser scanner graphics. I use JACK as a backend for routing the "audio" (x-y-r-g-b) scanner data.

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Uploader Comments (marcan42)

  • Do you have a URL where we can check out your code for OpenLase?

  • @MacKenzie Not yet. I will soonish. I'll post the link in one of the upcoming videos.

  • Can you explain how this works?

    Is the lazer moving around very fast or...

  • @GLeNss The laser is pointed at two mirrors that move it really fast. It also turns on and off quickly when needed (to hide lines between objects).

Top Comments

  • And this is how tron was made.

  • C.A.F. (Cool as Fuck)

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All Comments (34)

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  • should hook us up with a link!! im sure a lot of people would jump on this! cant wait to see more!

    

  • Nice

    

  • Can you provide more info on JACK? As you can imagine, a search for "audio jack" turns up millions of other results.

  • How long did it take you to master this?

  • now u can make your own lazor light shows

  • please answer ! how do yu do tht ?

  • THIS IS HOW BLACK HOLES ARE MADE. DON'T BELIEVE ME? FLY INTO SPACE AND DIVIDE ONE OF THE MEASUREMENTS BY 0 OR MAKE IT 4D AND THEN PROJECT IT.

  • Mind = BLOWN

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