Goo Demo: Core Gameplay and ZUI

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Uploaded by on May 19, 2007

This is the first public demo of "Goo", still in an early state. This showcases some features of the engine, core gameplay, and an early zooming menu. It is narrated by Clyde McParkstien.

Game Basics - you control a goo with simple one stick, one trigger controls, and try to surround other goos with it. Incredibly simple, but like a real-time version of Go, it can be very deep, too.

This is the first video we showed Microsoft. We had to crunch quite hard to get it done - I think that over the week before, we'd sleep on average about 5 hours a night, and work the rest of the time. The final push saw us stay awake for 26 hours.

Thanks to Scott for doing the brunt of the editing and Justin (www.benaturalmusic.com) for cleaning up the audio. Thanks to Clyde for finding the cheapest microphone available to man. That kind of stuff makes us look proper indie.

Go to http://apaththroughpossibility.blogspot.com/ for a higher quality .wmv version. If you want.

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Entertainment

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Uploader Comments (AmorphousGames)

  • Damn, this game looks pretty sweet!

    I also thought about Liquid Wars when I saw it, but this has more of a 'commercial' feel to it, which is not bad. Congratulations for the idea and the implementation. I'm certainly looking forward to buying a copy.

  • Thank you for the complements. There should be another video out soon with some updated footage. Thanks for the support.

Top Comments

  • is that master splinter's voice

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All Comments (14)

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  • i like the voice.

    the game seems to be fun, but the voice is great.

  • You have to surround the other Goo!™ with your goo to earn points. you win the game by completely surrounding the other Goo!™

  • When I saw this I thought it had something to do with Tower of Goo/World of Goo. Cool looking game, not really understanding how you get points though...

  • Goo Fan Art! Gooooooo! at my blog

  • ok.. well liquid wars is a fun game.. and looking at goo again with a clearer view of it now goo looks allot more sophisticated.. more refined not including all those weird (uncared) flaws in liquid wars.. so my hopes are high

  • Yes and no. I only found out about Liquid War when I was trying to think of names for this game. By that point I already had a good idea of how I wanted to approach it.

    Liquid War (and also Ichor) are conceptually similar, but I had a different focus in mind. The implementations of the fluid dynamics in each are very different, so you get a very different feeling in the controls.

  • btw.. i just found another game called liquid wars.. could this be like.. the.. ehm.. inspiration for this thing?

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