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Uploaded by sv3nni on Nov 26, 2009
Demo at http://voxels.blogspot.com/ .New test for raycasting perlin noise. The source data is only 128^3 voxels. Normal vectors are computed on the fly. The demo runs at about 30-60 frames/sec on a GTX260 graphics card, 1024x768.
Science & Technology
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Nice!
How do you find the intersection?
And how do you step along the ray.
mrrgu 1 year ago
@mrrgu i might soon publish a paper about it
sv3nni 1 year ago
Great work! how do you calculate your normals?
chucktrier 2 years ago
@chucktrier : you need to sample a couple of texels to compute the gradient
sv3nni 2 years ago
Cool and thanks, my next project involves writing a new voxel engine so your work is of great inspiration.
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Nice!
How do you find the intersection?
And how do you step along the ray.
mrrgu 1 year ago
@mrrgu i might soon publish a paper about it
sv3nni 1 year ago
Great work! how do you calculate your normals?
chucktrier 2 years ago
@chucktrier : you need to sample a couple of texels to compute the gradient
sv3nni 2 years ago