Refraction in Blender Game Engine

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Uploaded by on Sep 6, 2009

My implementation of refractions in Blender Game Engine using videotexture module and a automatic "track to" system orientation camera to correct the orientation of "refraction camera" in realtime for any angle of vision. This system is all modular and you can use this to make refractions in various object in your game in the same time ( only you need config the videotexture module variables for each object ) . include softbody, dinamic and rigid Body with Physics and movement.
more info: http://obalbio3d.wordpress.com/2009/09/06/brincando-com-refracoes/ ( Portuguese )

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Science & Technology

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Uploader Comments (vitorbalbio)

  • Guys this is not realtime is is a pre rendered animation. Not a game.

  • @ploke25 : You´re wrong , it´s really real time refraction, you can move the object by scene and its keep working. xD

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  • can u please post a tutorial?

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  • do u know how to disable track to in realtime gameplay... ??

  • I made a blend example... please, check this out and tell me if it's working for you (I'm having troubles with my video card)

    vv vv vv mariomey com ar (slash) tech (slash) blender (slash) refractive_ball.blend

  • this is awesome! Pleas make an english tutorial...

    I don't understand portuguise...

    Thanks a lot!!

  • Nice job, Vitor - looks really good - I'll have to try this out myself.

  • @vitorbalbio Can you give me the Blend? Is soo awesome!!!

  • @ploke25 Oh Snap!

  • You are GREAT at faking these effects!

  • And to think all the hours I spent raytracing a refraction recently... and here you go showing off realtime refraction.

    Seriously, great work!

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