Fake AO Test in Blender Game Engine

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Uploaded by on Dec 29, 2009

A test of an idea I had, to fake simple point-based ambient occlusion in the Blender Game Engine, by parenting a negative lamp to an occluding object. The technique I created here is simple, but could be extended to things like moving characters. Just parent a negative lamp to the foot bone of a walking character, and the ground will be correctly occluded when the foot touches ground.

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Film & Animation

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Standard YouTube License

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Uploader Comments (eedobaba7726)

  • yeah i had this idea too, but when i test in bge, the negative light returns positive. when i simple test on the scene is black, when i press p it's white. why?

  • yes, this happens in 2.49, I should have mentioned. As you can see, I'm using 2.5, where that bug has been fixed.

  • Pretty awesome idea, it looks great. My only worry would be performance when theres several of these in a scene, probubly wouldn't be worth doing until lights are optimized further.

  • That ocurred to me, and I think performance with this method could be improved by just changing the interpolation of the light to something simpler to compute than a bezier curve, like a linear falloff.

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All Comments (13)

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  • lol at first i was like whats going on? but then i got it haha nice effect!

  • excelent thanks

  • @eedobaba7726

    dont know why but for me it works

    i have blender 2.492 and it works awesome???

  • What are you doing to get it to show the occlusion in real time? I can only see it in the game engine.

  • Hey that's so great idea, thanks alot! :P

  • Great idea!!

  • Sounds interesting, perhaps you could let me know more about it? Or maybe make some tutorial? Cheers! :-)

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