Fake AO Test in Blender Game Engine
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Uploader Comments (eedobaba7726)
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All Comments (13)
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lol at first i was like whats going on? but then i got it haha nice effect!
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excelent thanks
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What are you doing to get it to show the occlusion in real time? I can only see it in the game engine.
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Hey that's so great idea, thanks alot! :P
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Great idea!!
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Sounds interesting, perhaps you could let me know more about it? Or maybe make some tutorial? Cheers! :-)
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yeah i had this idea too, but when i test in bge, the negative light returns positive. when i simple test on the scene is black, when i press p it's white. why?
8Maik 2 years ago
yes, this happens in 2.49, I should have mentioned. As you can see, I'm using 2.5, where that bug has been fixed.
eedobaba7726 2 years ago
Pretty awesome idea, it looks great. My only worry would be performance when theres several of these in a scene, probubly wouldn't be worth doing until lights are optimized further.
ADEdge 2 years ago
That ocurred to me, and I think performance with this method could be improved by just changing the interpolation of the light to something simpler to compute than a bezier curve, like a linear falloff.
eedobaba7726 2 years ago