Myst -- Windows 3.1 in DOSBox 0.73

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Uploaded by on Jul 3, 2009

In continuing my Windows 3.1 (Windows 3.11 for Workgroups) test in DOSBox (0.73), I obviously had to test Myst. And I would get to check out how the dithering works, which I haven't seen in a while. This is just a video of me opening the application and then the intro and finally arriving on Myst island. Hopefully my implementation will look like this soon...

This works even better than Buried in Time, and the game is completable (the simple way :P). I'm also surprised how much of the game I still remember....

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Uploader Comments (clone2727a)

  • cool graphics, but why the game is for win 3.1 ? DOS can handle the graphics

  • DOS couldn't handle QuickTime

  • but AVI can

  • The basis of the engine that Myst uses is rooted in QuickTime. All the videos are from the Macintosh version and the executable heavily draws from QuickTime for many features such as the dithering of the videos to 256 colors.

  • @clone2727a They would have needed to write a special version of QuickTime for DOS, but it would have been possible; QuickView for DOS can play .MOV files.

  • @dsydebot I'm sure Apple wasn't going to write a QuickTime player for DOS.

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  • Thanks for posting your myst video. My system is linux mint 10 64 bit. I spent quite a bit of time getting myst running in my dosbox/win3.11 install. Dosbox is linux version .74-1 which I downloaded from Mint package manager. Myst cd I have is labeled win 3.1 and win 95, I made an iso from it. I made an iso from Windows 3.11. To make this come together, I followed an excellent tutorial found at this link valid as of December 28 2011.

    vogons.zetafleet topic 9405

  • how did you get your windows 3.1 in dosbox to be running under 256 color?

  • @clone2727a That said, there are DOS extenders out there that make it binary compatible with many WIN32 apps. I've used HXRT + HXGUI to run Earthsiege 2 in DOS, complete with .avi movies. Pretty nifty if you ask me.

  • Never had much of a reason to use a VM 3.11 works pretty well in Dosbox so I just run it as such and not like for that area I need power ... benchmarks tell me with throttling off that I have a 334 to 409 mhz 486 ... lol depending on which of my computers I am using. Also no Hardware acceleration yet at that time ... but win98 is a different story ... to bad there is not a good VM with some D3D. glide or open GL support for win98 *sigh*

    Aberran

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