This is a prototype built around a one-dimensional game concept; a game designed for, and whose graphics can be represented by, a single row of coloured pixels.
This is a basic colour-swapping game; pressing one of the tiles will cycle it and the surrounding tiles' colour through red, blue and yellow.
Some ideas for improvements to this:
* Actual graphics
* Numbered/symboled tiles, so you don't have to remember what order the colours go in
* A 'match the pattern' mode, where you have to match the tile colours to a pre-existing pattern
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