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Amiga Longplay [028] Shadow Of The Beast II

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Uploaded by on Oct 28, 2006

http://www.recordedamigagames.org

Sure one of the most frustrating games ever.

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  • Awesome opening video.

  • @TheApachacha

    The reason is because at that moment the game had to load the rest of the stage from the floppie and you had to wait, i know it because i had this game original for my amiga, i suppose you played it on an emulator, and the emulator does the same thing when you reach certain parts, of course you don´t notice the "loading" because that could only be heard when the drive was loading the next part of the level.

  • Press A then type in "ten pints"

  • THERE IT IS!!! This is the game I had when I was little. It scared the CRAP out of me and I'm so mad my amiga is broken. I so want to play it again!

  • @CaptainFrostshock If you'd owned the first game (as opposed to pirating it ;), the beautifully-written introduction in the manual explained who Maletoth The Beast Lord was. Strictly speaking, the big toe you killed in the first game was supposed to have been Maletoth, but Beast 2 retconned that and said that it was actually Zelek (the Big Bad in this game) in giant form, hence taking your sister to replace you - it's personal. :)

  • @sasfcps No probs - I'm lucky enough to have a friend who worked in the UK games industry for 10 years. His boss was Jason Perkins (of Monty /Thing On A Spring fame), and one of his colleagues used to work for Psygnosis and knew Paul and Martin. He confirmed my suspicions that Beast 1 was effectively a graphics demo with a game bolted on. Beast 2 was more of a coherent game, but difficulty was pitched way too high. Beast 3 was almost perfect, but only die-hard Amigans (like me) played it.

  • @turricaned Well that makes good sense, thanks for the info!

  • @turricaned Unfortunately by the time Beast 3 came out, most people were playing Wolf3D and Doom.

  • @sasfcps Not worse, it just used the hardware differently. Beast 1's infamous multi-parallax effect was limited in that you could only move left and right - the tree cavern and castle levels were loaded separately with 1 parallax layer. Beast 2 they tried to make more seamless (note how the rear parallax layer scrolls in both axes), but it meant that the parallax layer was restricted to 2 colours. By Beast 3 they'd figured out a way of doing Beast 2's scrolling with Beast 1's parallax effect.

  • This was the first game I ever played on the Amiga 500 back in 1990, legendary

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