Uploaded by Sonny666Boy on Oct 13, 2010
Dagger made by me, Viktor Trisjin, for an school assignment.
My Zbrush skills: Novice (Still nice results :D though)
Software used;
3DS max 2011
-Base Meshes (Just 2 Boxes with some Extrude and the just some posing)
-Exporting Low pol.OBJ to .ASE (one of the final steps)
ZBrush 4
-Subdividing to 9mil polygons and sculpting the mesh (your imagination is your limit here)
-Polypainting the HD meshes, Merging and afterwards generating GUVTiles and saving map (Flipped vertically in Photoshop)
-Deciminate the HD polymesh from 8mil to 3,5k
-UVMaster used to make the unwrap (attract seams colored on bottom of the mesh)
xNormal
-Imported High poly, Low Poly, GUVTile Diffuse
-Generated Diffuse map (from GUVTiles Diffuse map), Normal Map, Ambient Occlusion map
UDK (Unreal Development Kit
-Imported low poly .ASE
-Import maps (Diff, AO, Norm
-New Material
--Texture sample x3, Multiply x1
---Connect Diffuse and Occlusion map to Multiplay A, B and Multiply to Diffuse
-Connect Normal to Normal map
(also the Diffuse and Occlusion map can be loaded into Photoshop and with the occlusion on top you can use Multiply, same effect allthough it can not be tweaked in the mat editor I guess)
Camstudio
-Used to capture the video....The quality isn't great since I don't know a lot about video codecs etc :/
Thanks to:
The Internet
Sander Scholl
-
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