Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Unfurling Tree 2 - Evolved Virtual Creature

Loading...

Sign in or sign up now!
5,476
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 14, 2008

This creature is from a population evolved first for jumping height and then travel distance. It's a descendant of the "unfurling tree" from several videos back, and hasn't changed much. Still no consistent direction of travel.

Processing time for the evolution was kindly contributed on the PC of Rob Cattral.

Want to evolve unique creatures of your own? Visit the project web site at:
http://www.stellaralchemy.com/lee/virtual_creatures.html

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (kjlg74)

  • I've just realised - these creatures would be awesome for "Minecraft". Not only would the landscape be completely randomly generated, but the creatures would be randomly generated from a set of genes and left to "evolve" over time. Obviously waiting thousands of years isn't a fun thing so they could go a generation every day or even quicker.

    Just a thought.

  • @Abengoshis Thanks for the comment. Sorry for the slow response.

    I'm not familiar with Minecraft, but I often look forward to having the kind of computing power needed to have a whole population interacting and evolving together, instead of the way it works now, evaluating only one creature at a time all on its own, for a short simulation time. Having a whole bunch interacting together in the same environment would make things much more interesting.

  • @kjlg74 Lol, that wasn't really a slow response. n_n

    I suppose selection between the creatures which are being 'evolved' wouldn't be evaluated by which of the generation has the higher "strength" or whatever decides a certain feature, but competition would take place between a population of them all competing at once?

  • @Abengoshis Yeah. If I could evolve a bunch of them in the same environment together instead of one at a time, I could do away with explicitly measuring fitness and have the evolution occur a bit more "naturally" - those that survive and reproduce will be the ones best suited to the environment, and I wouldn't need to find a way to boil that down to a number. It would be a lot of fun - a shame it takes so much computing power.

  • not realistic program at all

  • @yukatanDX Yes, very often it looks more like a cartoon-physics world than a real one.

Top Comments

  • That Things Freaky!

    What Would you do if you saw THAT in the wild!

    I'd Shit my pants!

see all

All Comments (38)

Sign In or Sign Up now to post a comment!
  • It seem out of place... I think it would fit perfect in water

  • @HillDueceua Heh, Minecraft IS interesting.

  • @Abengoshis yeah that might actually make minecraft, y'know, interesting

  • I think it would be a good swimmer.

  • @HellHound60248 link is in the description

  • @kjlg74 Can I have a link to this program?

Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more