UV Mapping a Human Head in Maya: Part 3 of 3

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Uploaded by on Mar 22, 2011

This is a tutorial on how to produce a UV Map for a Human Head in Autodesk Maya. If you want to follow this tutorial, here is a link to a human head model for you to download: http://bit.ly/hXo7kc

The final part of this tutorial will cover:
- Creating a PSD Network for the UV map
- Producing a texture from scratch in Adobe Photoshop
- Previewing the texture on the human head model in Maya by updating the PSD Network
- Applying a photographic or pre-made texture the UV map

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (jamesdemonic)

  • Thanks a lot for these tutorials. Those are amazing, i can finally figure out hom to make Uv. Thanks

  • @izzir Thank you kindly, I am actually currently loading up a new video about UV Mapping a model using Planar Mapping so be sure to take a look :)

  • thank you very much!!! :) very helpful

  • @aks20018 glad it was helpful

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All Comments (15)

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  • @hila6783 do not select with "UV", select with "Object mode" (outside of the uv texture editor).

    With the model selected, click on the create PSD...

    I hope i've helped. :)

  • @hila6783 And you still have the same problem? Interesting... it could either be a glitch in your Maya or are you sure that you remembered to apply cylindrical mapping to the model?

  • @jamesdemonic

    hy i applied lambert sheder and in the uv texture editor i selekted uv with right clike

    the model still selected with green vertex

  • @natalieespinopalomo You are very welcome, glad the tutorial is of good use

  • @hila6783 Thanks for the positive feedback. Have you applied a Lambert shader to the model? And is the model still selected when you open the Create PSD Network window?

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