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Simple biped crowd simulation in 3ds max 7

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Uploaded by on Jun 1, 2007

Quckstart tutorial demo you how to create biped crowd simulation in 3ds max 7, no plugin require.

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Film & Animation

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (hammerbchen)

  • WEAK WEAK WEAK!!! AHAHAHAHAHAH!!!! MASSIVE PRIME is the future of crowd simultaion--- go Stephen Regelous! Go fuzzy logic! Go Lofti Zadeh! Autodesk has not yet learned how to do crowd...

  • Autodesk has aquire Kynogon recently, a software good at crowd simulation

  • I made my bip files and used step by step your tutorial but my biped are moving straight

    could you solve my this

  • email your scene to me:

    hammerbchen(at)gmail(dot)com

  • Thanks, man!

  • ure welome

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All Comments (21)

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  • any idea how to get the biped avoid a concave mesh?

  • @subh006 Did you guys ever find a solution to this problem?

  • Do you have this video in better resolution?

  • How to simulate ragdoll ?

  • me 2 did u have the solution??

  • Can you give me your .bip files plz ?

  • Hi there! Would there be any reason (or solution to) why the bipeds are not following their delegates? I have followed this tutorial but when I associate the delegates with the bipeds the bipeds just do there own thing and the delegates follow the bipeds rather than the other way around.

    Any help would be great ! Cheers Hammer.

  • Thx for the Video...it was great.!!

  • brilliant tutorial, didn't know 3ds max could do this!!!

  • just 1 question...when i create a biped and i assign a motion flow animation to it, to the biped is assigned a path, sometimes a straigth one(footsteps). and when i assign the delegate to the biped,the delegate follows the biped's path. How can i make the biped to follow the delegate's path and not the delegate to follow the biped's path. i have the same problem like subh006 from the comment lists had. if u can help me i will apreciate it. Thanks and congratulations for your tutorials.

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