Ship-Fluid-Interaction in Blender

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Uploaded by on Jul 17, 2010

Movement of a ship through water, simulated in Matlab, animated in Blender. Skymap by 0ptikz (BlenderArtists.org)

Baketime: ~6hrs
Rendertime: ~25hrs

rendered with a Core i7, 2.67 GHz, 6GB Ram

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (LordoftheFleas)

  • could u tell us how u did that? this is awesome, does its possible make foam?

  • @Paolo52680 The whole movement of the ship (i.e. position, angle) was simulated with Simulink. The results were then imported into Blender via textfiles. To simulate the water, I created a very flat cuboid and moved the ship araound in it. The movement of teh ship object in Blender is fixed, there is no force of the water onto the ship.(I am not even sure blender can such simulations.) you could possibly fake some foam with particles, but probably not simulated.

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  • Hello, It is nice simulation. I am trying to make simulation in Blender specific boat run by propeller rotation and right left rotation by rudder. Only animated thing is Propeller and Rudder. Do you think that water will interact with propeller and move the boat forward and when I rotate the rudder will it rotate the boat ? if possible then, it can be also marine simulation software as well. Please help me out how could be done.

    thanks

  • More than just nice. This is jaw-dropping, face-melting greatness.

  • wow nice :D

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