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My 2D Physics Engine Test [Update 2] (Visual Basic 2008)

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Uploaded by on Jun 1, 2009

The second update of my Physics Engine...

Now it detects the position of other object, I fixed a bug that happened when the red rectangle was clicked without moving it...

Update 1: http://www.youtube.com/watch?v=si-KxbDO3mo ...

Source Code:
http://www.textdump.com/v/?k=MzY2Mw== ...

Password: byferna2294 ...

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Entertainment

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Standard YouTube License

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Uploader Comments (ferna2294)

  • i want to apply this to a supermario game,(picturebox) i can apply on a picturebox the physics with other pictureboxes? thanks :D

  • @supershadow70 It´s possible, I made the pink one frozen because I wanted to show the collision, but it´s possible, anyway I think that it should be less complicated if you could do it using DirectX, it would be better optimized but you should learn some of DirectX...

  • i dont understand why u have so much code just for that i dont mean it as a jerk but im just wondering

  • @thejefff I don´t know what you mean with "so much code"...

    I don´t take in count the count of the functions that I used, I just use them...

  • what is The rectangles size

    ????

  • "PhysRectangle" measures 75 Width and 27 Height...

    "StaticRectangle" measures 75 Width and 29 Height...

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All Comments (15)

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  • wtf IST THET

  • @ferna2294 XD with DirectX is complicated, today i try,anyways thanks you

    for the help :D

  • very cool!

  • very nice *****

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