Meteos Wars - Challenge Attack - Brabbit

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Uploaded by on Nov 3, 2009

(I apologize for a lack of a description. It was over 5000 characters long and I had to trim it.)

The third Attack Mode in Meteos Wars is known as the Challenge Attack. It's something that comes standard--or should come standard--with every falling block puzzle game, and that's the endless mode, sometimes referred to as the marathon mode. Since you have no time limit, you can take as much time as you want with the Challenge Attack. Here, I start the video from a pause at a little under 36 minutes in.

Brabbit is a very odd planet. Its placement in the original DS game is 5th out of 8 in the Split Mode, but I think it should be placed higher than that, since I feel that its learning curve is very steep. The theme of Brabbit is gas. It's a planet-sized nebula, at 18,000 kilometers across. Gravity must be very weak on Brabbit, or the nebula having only been created recently, as it hasn't cobbled together into a distinct astronomical body. The inhabitants of Brabbit are known as Brabbiters, and they, too, are made out of gas. The bio says they shapeshift, though it doesn't seem they do any of this in the game. But I guess with something as distressing as a Meteo attack, there's no time for that. The population of Brabbit is unknown, and so is their size. I guess if they're made of gas, though, they can expand and contract significantly and that size isn't really a concern for them.

We've all seen colored masses of gas, such as smoke or liquid nitrogen evaporating to the ground. Brabbit's Meteos work that way too: When you make an ignition, the cluster slowly rises up. It comes down faster than it goes up though, and it falls faster and faster until it hits something. If you ever attempt Brabbit, you'll know one of its weaknesses right away: Brabbit has the shortest amount of time for burnt Meteos to restore themselves after hitting the ground, with less than a second. You have to prepare the next ignition as the previous one is still in midair.

Brabbit has a number of other weaknesses too. Garbage blocks will slam your cluster back down to the ground. The quick cooldown time means a garbage block deluge will most likely give you a huge mass of Meteos for you to defuse. Brabbit's Planet Impact is Gambit, which is mostly defensive, so there's one way you can survive. Brabbit is vulnerable to all offensive types of Planet Impacts. Sentinel can set you back significantly considering how little time you're given to chain, in addition to shoving down your clusters with each super garbage block. Armageddon will send your midair clusters back to the ground and neutralize your next ignition under the Armageddon blocks, which can put you in a bad situation due to the quick restoration time. Tempest splits your planned field-wide cluster into pieces, forcing you to multitask and make ignitions all over the field to restabilize yourself. Screen Clears are near impossible on Brabbit, since ignition strength will never be strong enough to lift Meteos from the bottom row past the top.

All these drawbacks put together means that Brabbit must have a remarakable strength. Until then, I had Brabbit squarely at the bottom of my list of planets. It turns out that Brabbit can be a monster if you use one certain strategy, which I'll bet the game designers knew about and want you to use with Brabbit.

It's how the Speeder has absolutely no effect on the speed of your clusters, but they do on the incoming Meteos. This is the trick to use: The moment the field-wide cluster has been lifted up (you can still have blocks left on the bottom if you want, as long as all 9 columns are ignited at once), turn on the Speeder. The cluster will slowly travel up as more Meteos pile onto it. Eventually, the cluster will become tall enough that Meteos landing on the cluster will instantly be cleared off the top of the screen. Keep making ignitions that barely keep your cluster on the field, and the score will really rack up. You get points each time a Meteos block goes off the top of the screen, and each time you make an ignition within the same cluster, the multiplier for points goes up by 1. In this video, you see the multiplier go all the way up to x21.

You clear a whole lot of Meteos this way, gain lots of points, and, best of all, each cleared Meteos builds up the garbage block meter. If you can do this perfectly, you can actually send the meter all the way up to the top. (I've reached about 55% before.) Charging up as low as 30% can manifest as a screen-filling mass of garbage blocks for your opponent, turning the situation completely in your favor. The hard part is getting all 9 columns ignited at once, due to the quick cooldown period; and avoiding a Planet Attack as you're charging up the garbage block meter.

The strategy I used was such a big success that I ended this with a score of 2,614,364, putting me at 1st overall on the leaderboards!

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Uploader Comments (Overhazard)

  • do you have the ds version?

    the time attack modes in the ds version

    2 minute attack-Geloyte

    5 minute attack-Layazero

    100 meteo attack-Firim

    1,000 meteo attack-Hevendor

  • @robloxperson3982 No, I don't have the DS version, but I do know of the time attack modes. Here, you can pick any planet you wish.

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  • @robloxperson3982 i know its not same mode of meteos wars. there is no challenge attack in NDS

  • brabbit is a gas planet.

  • @FOG2006 I don't know-I've never made it to 99 minutes in the DS version. After 99 minutes, in this version, at least, it just ends. Challenge Attack and Deluge are similar in concept besides that-survive as long as you can.

  • @FOG2006 Yes, except you can pick any planet you wish.

  • @SSBMaster11 Is Challenge Attack the same that Deluge on DS version?

  • wow this is easy kind of trick to do on the ds ver when im against other people.

  • :(

    in the ds version in the attack modes you have to play as the planet that it tells you

  • @SSBMaster11 And to think that I sometimes dleiberately quit because I got bored.

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