XNA Tile Based Level Editor Demo Part 2
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Uploader Comments (dsoltyka)
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This video is a response to XNA Tile Based Level Editor Demo Part 1
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All Comments (6)
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Did you create the gameengine yourself or did you download someone elses?
Anyway, great!
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That is a terrific looking editor! Looks really easy to use and innovative :)
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That is pretty awesome... Just started on a 2d XNA tile based engine. It's easier than I thought it would be until I started adding immense detail to the engine and editor. This is very nice.
TheBatchGuy 1 year ago
@TheBatchGuy If you just started working on one let me give you one piece of advise. Plan out a design that is as open ended as possible. Just plan plan plan before you start coding. All of my early roadblocks where a result of poor planning.
Thanks for the compliments.
dsoltyka 1 year ago
How did you include the transparency? C# doesn't allow you to do that normally.... please tell me.
Manifest222 1 year ago
@Manifest222 XNA supports alpha transparency by default. Nothing special needs to be done to support it. As long as you use PNG files with transparency everything will *for the most part* work as intended.
dsoltyka 1 year ago