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Blender GLSL Realtime Water

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Uploaded by on Jul 6, 2010

with reflections^^

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (Tomoffelful)

  • how did you do the bending of the plants? did you have a pre-set animation for the leaf bending and then when a property touched it it used a ping-pong animation?

  • @petcarlson exactly

  • how?

  • @DivagateStudios i used a mirror script that renders the mirrored image to a texture and then i made a material node

    the animated water normal map is the vector of the mirror texture and then i adeed fog and transparency

    later i will add underwater fog by stencil maps^^

Top Comments

  • Damn NICE^^....Can you make a tutorial Please Please Please?^^

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All Comments (9)

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  • lovin the plants ;) nice vid

  • is ja geil sieht richtig krass aus :D wirklichh 

  • Very nice mate!

  • WOW!! O_O

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