MegaFiers physics modifier used for Rope Bridge

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Uploaded by on Nov 19, 2011

This is the first of a series of new physics based modifiers for MegaFiers, in this example a rope simulation is used in this case to drive a Rope Bridge simulation but could be used for any kind of rope type system.

The system uses a custom soft body physics system so you have complete control over timesteps, spring rates, damping, bend springs as well as being able to define areas of extra stiffness in the system or precompressed springs. It also allows for simple interaction with objects via a helper script to allow for correct interaction as objects cross or use the bridge. Constraints can also be added to say link ends of the bridge to objects

More info can be found on the MegaFiers website at http://www.youtube.com/watch?v=hyHSERddOWQ

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Uploader Comments (Gawaine1066)

  • in which version of mega-fiers is this possible?

  • @cihancalis This is in the latest version available on the Asset Store

  • Another awesome addition :)

  • @BurgZergArcade Thanks Petey, keep missing your live show.

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All Comments (11)

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  • playing around since yesterdy with it and just can say, this script is absolutly awesome, thumbs up

  • please dont forget me bro, greets from germany

  • you read my private message?

  • is their somewhere a tutorial to build this?

  • Was this difficult?

  • what a well implemente, and useful addition to mega-fiers! thanks for continuing development on this SUPER useful unity asset store toolset!

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