3ds max realistic hair tutorial using opacity maps and diffuse

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Uploaded by on Jun 20, 2010

link for hair http://www.cgarena.com/freestuff/tutorials/maya/lowpolyHair/index4.html this is where i got the hair from..

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Uploader Comments (Alusaint)

  • Was this model inspired by Itachi?

  • @jemkls112 actually dante for dmc

  • if u don't using texture in Defuse map cannel ur hair look better.

  • @SuperWease1 I know but thats only for black hair doing this for different colors and it would be seen obviously.

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All Comments (74)

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  • Thanks alot man, i want to use this method for animal fur

  • @AnEmotionalTrebuchet game engines use something called an 'alpha channel' for transparency. Rather than a 'map', the alpha channel is a fourth color channel (in addition to the standard RGB) that specifies which pixels are see-through.

    Search 'unity alpha channel tutorial'.

  • @AnEmotionalTrebuchet sorry man i dont know how to use unity you would have to ask someone that knows unity about opacity maps.

  • @Alusaint Hey bro sory for bein annoying im fairly new to this, but when i export a model with the transparent plane and with the hair on it, and i import it to Unity3d, the white planes come back, and its not transparent anymore. No idea what to do . THanks soo much for all your help

  • @AnEmotionalTrebuchet anytime man subscribe for more

  • @Alusaint ur the best thanx

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