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Particl e Dreams(1988)

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Uploaded by on Jan 12, 2008

This short computer animation from 1988 contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall. A Connection Machine CM-2 computer was used to perform physical simulations on thousands of particles simultaneously, one processor for each particle.

This item is part of the collection: SIGGRAPH

Director: Karl Sims
Audio/Visual: sound, color
Keywords: particle systems; animation; computer graphics; waterfall
Contact Information: For further technical information see: "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413. For information on other works by Karl Sims visit: http://www.genarts.com/karl/

Category:

Film & Animation

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Standard YouTube License

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All Comments (8)

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  • @odenskrigare yes :)

  • is this the artificial life guy?

  • It's so amazing that this is done 2 decades ago.

  • Pretty cool for 1988.

  • That particle face scared the crap out of me when I was a kid, especially with the glass breaking sound when it collapsed on the ground.

    Now when I look at it,it's impressive to look at considering the time it was done, experimenting with the different features.

  • This brings back memories. I remember watching this on tv when I was a kid. Loved it then, love it now. I was also a big Dune fan at that young age, so I recognized the music in this video right away! I remember having to find that music piece in the movie to convince my mother is actually was the same. :-D Ah, memories. . . .

  • cool! I loved the part where the face made of particles blows the particles out of it's own mouth

  • Awesome. No comments! Must have failed to make it into classic status. Shows how uncool I am too! Good. Back in it's day it was state of the art, today it would hardly compete with a typical computer game. It really shows how far its come.

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