3DS Max 2011 - Organic Modelling Using NURMS, Subdivision Surfaces and Level of Detail (LOD)

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Uploaded by on Jan 17, 2011

Brief video tutorial demonstrating some simple techniques for organic modelling using NURMS, subdivision surfaces and the creation of level of detail (LOD) objects of varying complexity.

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Education

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Standard YouTube License

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Uploader Comments (MarcusDesigns)

  • Forget about it, i just found it out. I feel stupid... Thank you anyway :)

  • @Guill0rtiz No plugin required :) I could do a tutorial on the Graphite tools found along the top if you're interested. This covers many of the modelling tools that are used in this tutorial but with graphical icons.

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  • Yes! I would also like to know the name of that extrude-move-scale plugin, or is it a setting? Please respond :)

  • Great!!

    What plug in is this to transform and extrude, displayed in the viewport?

    Sorry for bad english :S

  • wonderful tutorial. i am new to this, but would like to ask how often you work in vertices and move them manually? ex. if you had an organic creature with predetermined looks , and you wanted to nail that look 100% in the 3d model.. how do you work with details? please recommend a video or anything. thx

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