3DS Max 2011 - Organic Modelling Using NURMS, Subdivision Surfaces and Level of Detail (LOD)
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Uploader Comments (MarcusDesigns)
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All Comments (6)
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Yes! I would also like to know the name of that extrude-move-scale plugin, or is it a setting? Please respond :)
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Great!!
What plug in is this to transform and extrude, displayed in the viewport?
Sorry for bad english :S
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wonderful tutorial. i am new to this, but would like to ask how often you work in vertices and move them manually? ex. if you had an organic creature with predetermined looks , and you wanted to nail that look 100% in the 3d model.. how do you work with details? please recommend a video or anything. thx
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First.
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Forget about it, i just found it out. I feel stupid... Thank you anyway :)
Guill0rtiz 1 month ago
@Guill0rtiz No plugin required :) I could do a tutorial on the Graphite tools found along the top if you're interested. This covers many of the modelling tools that are used in this tutorial but with graphical icons.
MarcusDesigns 1 month ago