Newton Game Dynamics 5 FPS Interpolated Time

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Uploaded by on Jun 29, 2008

Nothing too interesting, just stepping Newton at [1.0 / 5.0] time intervals, with the top cube running in interpolated time, and the bottom cube running in exact time (notice how it's choppy). Slow-motion made easy :D.

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Gaming

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Uploader Comments (nullsquared)

  • To simulate slow motion, you need to update the physics less often. When you do this, objects move less often, and you get choppiness. Thus, I wanted to show 1 cube that is running without any smoothing (choppy), and 1 other cube that is running with lots of smoothing (regardless of slow motion, it's still not choppy).

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  • Thanks for this vid, makes a great explanation for interpolation in general.

  • Still using my cube model then huh :P

  • Wait shit, now that you implemented Interpolated Time in Disorder, you can put Multiplayer plan finnally up, even that you saied on the FP thread, that it would get 8FPS, it would look nice with the interpolated time

  • hehe im confused xD why is the bottom one (real time) choppy?? Is this gonna be in portalized? Looks awesome though.

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