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Round1.sg: Uryo/TKD Interview Part 2

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Uploaded by on Feb 25, 2010

Interview performed before Tougeki 2009. Much thanks to both players for the interview as well as Kuni for translating.

Part 2:
Uryo's fighting game background.
Uryo's combo practice and differences between console and arcade.
The lack of Viper players and possible reasons.

Visit us at www.round1.sg - Singapore's Premier Fighting Game Community

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Gaming

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Uploader Comments (ikillbutterflies)

  • wait console version is faster than arcade?

    If he's talking about input lag. I believe the arcade version is slightly faster due to no restrictions inbetween the TV monitor and the game itself.

    Whereas for consoles... our inputs have to go through the console then into the HDTV / CRT.... so that's where our input lag comes from.

    I donno about console being faster... maybe he's talking about something else?

  • @TheGosu

    This interview was done before this stuff was really studied. AFAIK Uryo plays on PS3. Which has at least one additional frame of input lag compared to arcade or 360. Compound that on top of possible monitor lag and you find you'll have to press earlier to get stuff to connect. Which contributes to the feeling of the console version being "faster". And it's much more noticeable if you play characters with strict links and inputs like Uryo does.

  • @ikillbutterflies I still don't see how it's "faster" with that kind of explanation.

    I would say it would feel a bit slower due to you having to press things earlier to get the link to come out 1 frame due to the input latency.

    But I guess it's like saying tomato, tomAto. Lol.

  • @TheGosu

    Like I said its a perception rather than a fact. 1 or 2 frames is extremely hard to detect so having to press slightly earlier based on the cues that they are used to is actually likely to make people think the game runs faster.

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  • Doing the something difficult over and over again does make you better. But combos are the equivalent of lay-ups for pro players like Uryo.

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