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XNA starshiptroopers

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Uploaded by on Oct 2, 2008

XNA c# credit www.hardworkerstudio.com

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  • Porbably going to be starting a game design degree and we study XNA and C#.....was this really only made in C# and XNA???? because its awesome!

  • @TheFXGuy that website is on microsofts developer network

  • is it hard to make this

  • they could have renamed it and sold it without to much issue :P

  • Impressive indeed.

  • goood1!""""!!!!!!!

  • @david0aloha

    The reason most of them are over a year old is because that's when Microsoft stopped supporting XNA (they still support it for the Xbox, but they don't carry the tools). Now you can't download it or Visual C# 2005 from the Microsoft website. You have to go straight to the XNA website for XNA, which most people don't think to do.

  • @TheFXGuy

    Yeah, I've been perusing XNA videos to see what others have done with it. To be honest, most of the stuff (from what I've seen) that involves graphics demonstrations and related topics are more than a year old.

    Yah, I get what you mean with the sprites. Especially with the opacity, that kinda kills what I just said about the dust. It would enhance it greatly if you had floating dust clouds left behind afterwards (but then you're getting into particle systems/lingering sprites).

  • @david0aloha

    Yeah, I agree with that completely. I was saying that they didn't look high resolution (since we've established that they were sprites; also saying they looked blown out). Also, they just ended with an opacity fade. If the game randomly chose from a few different explosions which to play, it would look better.

    Also, that comment is 5 months old. Looking back, this is amazing (especially since it was just XNA).

  • @TheFXGuy

    I actually like the explosions. You almost never see explosions that look like they're kicking up dust and giving the arcing rise and fall of particles. They do look like sprites after seeing several (exact same central image), but I definitely appreciate the realistic look.

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