The reason most of them are over a year old is because that's when Microsoft stopped supporting XNA (they still support it for the Xbox, but they don't carry the tools). Now you can't download it or Visual C# 2005 from the Microsoft website. You have to go straight to the XNA website for XNA, which most people don't think to do.
Yeah, I've been perusing XNA videos to see what others have done with it. To be honest, most of the stuff (from what I've seen) that involves graphics demonstrations and related topics are more than a year old.
Yah, I get what you mean with the sprites. Especially with the opacity, that kinda kills what I just said about the dust. It would enhance it greatly if you had floating dust clouds left behind afterwards (but then you're getting into particle systems/lingering sprites).
Yeah, I agree with that completely. I was saying that they didn't look high resolution (since we've established that they were sprites; also saying they looked blown out). Also, they just ended with an opacity fade. If the game randomly chose from a few different explosions which to play, it would look better.
Also, that comment is 5 months old. Looking back, this is amazing (especially since it was just XNA).
I actually like the explosions. You almost never see explosions that look like they're kicking up dust and giving the arcing rise and fall of particles. They do look like sprites after seeing several (exact same central image), but I definitely appreciate the realistic look.
Porbably going to be starting a game design degree and we study XNA and C#.....was this really only made in C# and XNA???? because its awesome!
jamesAboy19 9 months ago
@TheFXGuy that website is on microsofts developer network
HptProductions 10 months ago
is it hard to make this
ThriiworksStudios 11 months ago
they could have renamed it and sold it without to much issue :P
private420 1 year ago
Impressive indeed.
Robber7 1 year ago
goood1!""""!!!!!!!
arsenal9124 1 year ago
@david0aloha
The reason most of them are over a year old is because that's when Microsoft stopped supporting XNA (they still support it for the Xbox, but they don't carry the tools). Now you can't download it or Visual C# 2005 from the Microsoft website. You have to go straight to the XNA website for XNA, which most people don't think to do.
TheFXGuy 1 year ago
@TheFXGuy
Yeah, I've been perusing XNA videos to see what others have done with it. To be honest, most of the stuff (from what I've seen) that involves graphics demonstrations and related topics are more than a year old.
Yah, I get what you mean with the sprites. Especially with the opacity, that kinda kills what I just said about the dust. It would enhance it greatly if you had floating dust clouds left behind afterwards (but then you're getting into particle systems/lingering sprites).
david0aloha 1 year ago
@david0aloha
Yeah, I agree with that completely. I was saying that they didn't look high resolution (since we've established that they were sprites; also saying they looked blown out). Also, they just ended with an opacity fade. If the game randomly chose from a few different explosions which to play, it would look better.
Also, that comment is 5 months old. Looking back, this is amazing (especially since it was just XNA).
TheFXGuy 1 year ago
@TheFXGuy
I actually like the explosions. You almost never see explosions that look like they're kicking up dust and giving the arcing rise and fall of particles. They do look like sprites after seeing several (exact same central image), but I definitely appreciate the realistic look.
david0aloha 1 year ago