In this part 2 of the SpeedTree to Unreal Development Kit tutorial. I show you a few things that I found out about with the UDK. I show you how to make the materials for SpeedTree and how to apply them and use them in the UDK.
Can you real time chance the texture of the speedtree, if there is a way what is it then? It's not a problem for a mesh but I not seem to work with speedtree..
Hey guys. I followed this guide but with my own palmtree. However, when i insert it into my terrain, and use "Play from here", i can run straight through it. How do i fix this, what did i do wrong? Do i need to convert it to a Static mesh somehow?
@standaway1 dubble click on the mesh in the content browser and create a collision box for the tree, aslong as you dont need to go close to the tree you should be able to just use a simple z-collision.
Thanks alot. Worked great! With the latest UDK I had none of the problems you had at the end :)
TheOneMindtraveller 2 weeks ago in playlist Fler videoklipp från raven67854
Can you real time chance the texture of the speedtree, if there is a way what is it then? It's not a problem for a mesh but I not seem to work with speedtree..
thibaulteram 1 month ago
@Cindorellatellstory I think you need to make an force barrier. once I put one cube around it and changed his color for invisible. try it. ;)
TheMoreiraJoao 1 month ago in playlist Mais vídeos de raven67854
Hey guys. I followed this guide but with my own palmtree. However, when i insert it into my terrain, and use "Play from here", i can run straight through it. How do i fix this, what did i do wrong? Do i need to convert it to a Static mesh somehow?
Regards
Cindorella
Cindorellatellstory 1 month ago
Test and retest = Import failed when i want to import my .str into UDK...Wtf?
ubberbob 1 month ago
dude. Great tutorials. Great video quality, good speed and a clear voice! thanks bro!
SenorDonut 2 months ago
why does one of my tree become transparent when i have another tree in the background.
Danuxsy 2 months ago
@standaway1 dubble click on the mesh in the content browser and create a collision box for the tree, aslong as you dont need to go close to the tree you should be able to just use a simple z-collision.
MrEliiz 3 months ago
Hey Dudes...
I would use TriFoils instead of Leafcards :)
Xalotas 5 months ago in playlist UDk
@raven67854 How do i make the tree block weapos and everything, ive done it in the f4 properties i think but i can still run and shoot through it?
standaway1 5 months ago