Uru Modding - 3D Max Tips - Conform Mesh
Uploader Comments (AgeCreationTutorials)
All Comments (23)
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This tut is missing something I follow it and the road is sideways not lined up flat with the displaced plane. Fubared.. incomplete tut
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It's OK but you almost never need this kind of road on a terrain. Polygons of the road needs to be planar to terrain. It has to be carved into the terrain, but in the same time wrapped on. Can yoy resolve that tehnique?
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Hi, when I "get shape", the shape is applied to the path sideways...how do i fix this?
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Good job, if you use the shell modifier instead of the face extrue, you will not need the poly select.
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Awesome tutorial - just what I was looking to do!!
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Very nice tutorial, i'm using this technique for a model i'm drawing right now. just a quick question: Is there a way to conform the SPLINE first to the terrrain and then create the loft or pathdeform in second stance? The problem is that the width of the "road" adapts to the terrain as well, while it shouldn't, creating banking geometries at every bend.
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Nice. Thanks
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Hi,
I tried to do this, but I couldn´t. I think it´s because I imported my roads from autocad. Can you help me?
how can we use this to wrap a text around a surface in 3ds max ?
Regards....
Ron619productions 1 year ago
@Ron619productions: there is a better technique to do that. The modifier is called "path deform". Just search for it. There are tutorials here on how to use it.
AgeCreationTutorials 1 year ago
very useful,
how can do the same with other objects (not loft) for example a plane?
munich84ss 1 year ago
@munich84ss
You can use this method for any type of object - not just loft. Simply select the object that you want to project (for example a cube) and then select the Confom compound object. There you have to specify the target object of the projection and that's it.
AgeCreationTutorials 1 year ago