The new video for Fallout 3 called Fight Or Die Gameplay.
Please comment/rate. Enjoy and thank you for your time.
Fallout 3 is an action role-playing game. It will be the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel.
Fallout 3 will take place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.
The game will be released in North America on October 7, 2008.
Gameplay
Initial previews of Fallout 3 revealed that the game will feature both first-person and third-person perspective.
Main character creation occurs as the player experiences the character's childhood.
The character's mother dies in labor in the Vault 101 hospital, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father.
Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character.
As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes.
The character receives training weapons and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes.
Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father.
Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 14 to be the character's specialties.
Four skills have been cut out from the game (Fallout and Fallout 2 had 18 skills) but it is unknown which skills have been removed.
The maximum level the player can achieve is level 20.
The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.
The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game.
While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat.
In practice, VATS is actually a real time with pause combat system, with no relation to actual turn based combat.
VATS will also allow the gory deaths in the game to be shown in slow motion and great detail.
Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries.
The game will feature a new health and radiation system as well.
The player can measure an object's radioactivity and gauge the effect it will have on the character.
Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy.
However, worn out firearms can be combined to make more reliable and powerful weapons.
Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps.
Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills.
For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn.
Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor.
Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items.
Items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.
For the record, it's not me who is playing here, I found the video on the net and uploaded it.
GamingQuickAndGood 3 years ago