Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Rim Lighting

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
385 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 9, 2009

My first attempt to create a simple effect that in my opinion looks great when used correctly in games.
The main idea of rim lighting is to place a light source always behind an object (relatively where we are looking) and enhancing the perception of it on the scene.
The ninja model used is from RenderMonkey. Because it had a normal map and baked ambient occlusion i decided to use both of them in the shader to give a cooler final look :P

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Interesting effect. Is this like those Fresnel shaders people use to give those "smooth" contours to game characters?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more