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Unreal Tournament 3 with Nvidia PhsyX GTX 260 Test

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Uploaded by on Jul 30, 2008

This is a simple test done in the Unreal Tournament 3 Engine using a single GTX 260 to test over 3000 rigid body collisions.

Map File,
http://forums.slizone.com/index.php?showtopic=32731

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Valconeye)

  • Ill be releasing a map like this one soon

  • The link to the map file is in the description for the video.

Top Comments

  • physX is Physics, it makes more fluid things such as clothe moving smooth flowing, ripping not scripted shit, and more particles and destructible enviroment and stuff

  • what*

    Physx is a piece of software that is supported only by nvidia cards (there's a lot more than that but i can't be asked to type it)

    Just when you drop something it falls

    simple as that

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All Comments (67)

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  • ph4iL

  • HAY where your hands at BRO

  • Hey mate, great vid. Is it easy to make these physx map demos? i got physx working really well on UT and i'd love to try this map you made!

  • Very nice, makes me hungry for two cards from nvidia :)

  • yeah i got gtx 260 too=) but i have 260x2 well almost atleast they changed the name to gtx295.

  • this is the update of unreal engine on gears of war 2

  • YEAHHH GTX 260 I' ve the same!!! ^^

  • Not on ATI gpu's (YES even i7 has problems with CPU simulations... have tested with a friend) But with a proper gpu (the physX ppu's dont work that good anymore) THIS IS completly real-time, if i just learned mapping in UT3 (I find it harder than stuff like Source SDK) Then i could show you this on a GTS 250 1gb.

  • there is noway this is realtime

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