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3ds max Facial modelling Animation

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Uploaded by on Jan 27, 2008

Facial modelling Animation for my 2nd year assignment

  • likes, 17 dislikes

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Uploader Comments (Sukosu232)

  • In order to get better facial expressions, you need to model the face in loops, they're based on the actuall muscles in the human face and because of that you get a much more natural feel to it without ripping en clipping. Just adding my 2 cents, but ok job

  • Hi thanks for the comment.

    I did model using the classic edgeloop method, (good reference is the joan or arc tutorial) However I made the mistake of making the moph targets using a soft selection with a sharp envelope, hence the pinching of the faces. Thanks for the input though :)

  • could you tell me quicky how did you rander that animatic :35. in 3d max I cant seem to find a setup where I can render in antimac. I would greatly appricate and subcribe

  • How do you mean specifically? how did I render out the camera panning round the head? or how did I save it out?

Top Comments

  • nice but facial expressions could be better

    but nice job.

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All Comments (20)

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  • WE ARE NINTENDO! YOU CANNOT BEAT US!

  • this is creepy

  • star trek? :P

  • how do you draw and create an object free for hand? that i dont have to choose some cylinder that is there in the options already ? please answer!

  • heh, no problem, just tryin to help out ^^; the model looks great though! i mean i cand figure out how to add eyes and all that myself o.o

  • Thanks for the pointers, when this was made I was using morph targets, and what i didnt realise at the time is the more you have, the better the animation works. However I am once again dipping into control rigs for 3d so I might have a look at characters again,

    Thanks for the comment.

  • Thank very much, yeh he dissapeared after I asked him to show me some of his work.

    Sorry for not replying sooner. Thanks for the comment. :)

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