Neverwinter Nights 2 Ending

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Uploaded by on Aug 6, 2007

Neverwinter Nights 2 ending

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Entertainment

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Uploader Comments (malikit80)

  • do you meet your old companions in mask of the betrayer???

  • You meet Bishop and you hear stories about the others.

  • the expansion is great but I just wish I could meet again all my companions from OC, and walk again in the very city of neverwinter. Man now I miss that city again :)

  • Yeah... I agree with you. The new companions aren't that fun, except for Okku. :D

Top Comments

  • What a shit ending. SO fucking disapointing. All that game time.. to be DISAPOINTED!!!! DAMNIT! Loved the game, hated the ending. What's with that guys voice aswell? For GODS sake. Pft. Great game though...

    Just a crap ending.

  • you have got to love just how terrible the narration is

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All Comments (65)

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  • Steam: You have played 37 hours.

    I want my 37 hours back. Right now.

  • I hated this ending. The whole story was so awesome that I actually got attached to a lot of the NPCs (especially Elanne). Reminded me of how I felt like crap in '93 when I finally beat Betrayal at Krondor and found out Gorath dies.

    I guess that probably means it the scriptwriters did a good job though, huh? Still, it would have been nice to at least have used one of main voice actors instead of whoever did the narrating in the end. Why not Aldanon or Nevalle?

  • Bishop is in Mask of the Betrayer, too, albeit as a spirit trapped inside the Wall of the Faithless.

  • Rocks Fall, Everybody Dies.

    This game´s ending is a sick joke between Dungeon Masters.

  • Haha, the narration is truly awful

  • It would have been so much better with the narrator from the first game

  • @arkantos4dead It is well worth it, trust me. Don't let this narration deceive you, Mask of the Betrayer is an excellent expansion.

  • Honestly Grobnar dies no matter what; apparently throwing himself over the construct to shield it from the falling debris? I'm quite accepting of that if the construct was your ally in the final battle but what if it turned on you or wasn't built? It would've been cool if the expansion took other possibilities into account because really that makes no sense if the construct turned on you or wasn't built in the original campaign.

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