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KoF XIII fuckin 'around with NM & DM freeze

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Uploaded by on Dec 8, 2011

Video proof that in KoF XIII you can't input anything in "za warudo" freeze. Important to keep in mind
if you came from 3 years of SF4 like me -.-, that means the DM/NM whit 2 frame startup (yes, like joes) is impossible to react other than guard/roll... or dying with styles.

I discover this because i trying to use buster wolf ex to go throught haoshokoken spam in mid range... and never able to do -.-, only full screen :\ (because you have the time to full input the motion, mid or close is impossible to do).

the same frame activation by the way seems exploit a little bug... both animation occur xD and it's funny to see, I don't remember if in the previous KoF happens as well... of course is really impratical in a real match (random shit behaviour).

All glory to SNKP and ATLUS to bring to us a very good new King of Fighters! indeed a one really funny to play with, mixing XI and 2002 mechanics ;)

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