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EVE Online: Retribution Trailer

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Published on Dec 4, 2012

https://trial.eveonline.com
Retribution, the 18th free expansion to EVE Online, brings Bounty Hunting to the fore with an all new system for putting a price on the heads of your enemies, or collecting on the bounties others have placed on your targets. Exact your vengeance with money or your guns, but either way remember that in EVE Online: Retribution revenge is just the beginning.

Music by HaZaR, http://soundcloud.com/hazar

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Top Comments

  • Mehcide

    Its not about the money its about sending a message.

    · 26

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    in reply to nothingtodo225 (Show the comment)
  • nothingtodo225

    so lets review. This is vic. Vic blew up three mining vessels worth about 500 mill. the corporation responded by putting a 50bill bounty on vic head. everyone now wants to kill vic. EVE Online: Fuck You.

    · 5

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All Comments (928)

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  • Enos666

    I guess we can agree to disagree as I do not share the view that the current system is an unattractive one nor a real problem.

    We all have opinions and mine is that hi-sec is safe enough for it's purpose and concord provides adequate protection provided you make yourself a less appealing target for the very rare suicidal predator.

    The only potential problem I see is for the uninitiated newbie and don't think that's a good enough reason to invoke divisional mechanics which effect everyone.

    ·

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    in reply to SIG442 (Show the comment)
  • SIG442

    Short term thinking isn't going to cutt it. Think long term, these players will grow in skills, need new ships, gear, etc. Which means income for those that are already in the game for longer. Even longer term, they will provide new members for factions like pirate factions. So that's a bs claim ;)

    ·

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    in reply to Enos666 (Show the comment)
  • Enos666

    Dem serious spaceships man.

    ·

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    in reply to SIG442 (Show the comment)
  • Enos666

    New players lack the financial incentive to pull these kinds of ganks on unless they are plex heavy users from the start, in which case, yeah, I can see where you are coming from.

    the thing is, a blanket switch for everyone creates unnecessary disparaging mechanics which harm a person's playstyle since some people hunt their prey for months before delivering their payload.

    A timed exception for new players is a lot less damaging but it's debatable whether or not this sets a bad precedent.

    ·

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    in reply to SIG442 (Show the comment)
  • SIG442

    I know what you mean, but it's lack of respect towards new players. Who will dissapear and thus everyone's income will be lacking thanks to these attacks. You can gain more from people that stay alive and you help out, then destroy everything. USA politics dont work in a game like this ;)

    ·

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    in reply to Enos666 (Show the comment)
  • deathrooster14

    But those are Ventures, they're only worth, like 300k or so each. :P

    ·

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    in reply to nothingtodo225 (Show the comment)
  • OkSharkey

    What they don't tell you is the guy who shot Vic is his pal and they just split the bounty. Thanks, you bunch of Kunst

    ·

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  • Johnny DeKfreo

    pm me for free 21 day trials

    ·

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    in playlist EVE Online Trailers
  • Mercenary8102

    Eve is the Dark Souls of MMO's

    ·

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    in reply to gadzijezyk (Show the comment)
  • Enos666

    I respectfully disagree as I think the ability to pull off these daring attacks promotes the idea of an open sandbox and introduces the idea behind juggling safety and efficiency.

    For example, a successful suicide gank is difficult to pull off (especially when alone) when a person who engages in PvE, mining or is moving cargo around hi-sec in a hauler takes appropriate steps. (e.g. placing armor hardeners and damage control module on your miner, shield booster and extenders on hauler etc.)

    ·

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    in reply to SIG442 (Show the comment)
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