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(part 6) Final tutorial Maya rigging, hand and eye controls

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Uploaded by on Dec 12, 2011

In this final tutorial on creating a character rig in Maya I begin with demonstrating how to make two types of Hand Controls. The first is based on using a locator and annotation, at (02:10) I demonstrate a hand control using a nurbs circle. Then watch as I add several new attributes to the hand control (03:50). I use the Mel script select -hi to grab a chain of joints. I then demonstrate how to animate the hand to form a 'peace' sign (07:00) using Set Driven Key. At (10:32) I add more attributes fo the foot control. Next we need to make an eye control and I show how to make an eye control that looks like a pair of glasses (12:00), and then a traditional shaped eye control (13:30). At (15:20) I parent the eyes to the head unit, then snap the move axis to the Head joint (15:50), link the eye control to the head control (16:30) and finally the eyes to the eye control (17:00). I explain how o control the eyelids using the Nurbs Start and End sweep and demonstrate how to load them into the set driven key. I clean up the rigg at (18:50), Group the various parts into the Caracter Rigg (19:10), and finish this tutuorial making a Character World with a square nurbs (although a circle could be used instead).

Previous videos in this tutorial:

(Part 5) Add a head control, shoulder and arm riggs to your Maya character
http://www.youtube.com/watch?v=Ms6DsTd0Mmw

(Part 4) Create hip and spine rigging for your Maya character
http://www.youtube.com/watch?v=FjaAumc2E8A

(Part 3) Rig Maya legs with an IK handle reverse foot
http://www.youtube.com/watch?v=XdqH1XVY4yU

(Part 2) Joint Orientation and Reverse foot skeleton
http://www.youtube.com/watch?v=RE7ohbnMc3A

(Part 1) Create your skeleton using Maya bone tool, joints and mirror.
http://www.youtube.com/watch?v=UwNDoyZbsCQ

The basic concepts working with joints and bones in Maya
http://www.youtube.com/watch?v=IVViMQHjjMw

Forward Kinematics vrs Inverse Kinematics and Parenting
http://www.youtube.com/watch?v=sxMTbAdG5Z4

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Uploader Comments (Rustystasiuk)

  • Hi ArbitraryOnslaught,

    I'm just finishing my 33rd year as a highschool teacher. I've been teaching art all those years, and for the past 15 years media courses... Film and Television, Animation and Photography. Glad you like the tutorials.

    Rusty

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  • Hi Rusty Sir,

    Maya Crane Project, Snowman and rigging....I am your fan !! ...now i can say "I know maya".Thankyou.. Best thing about your tutorial is that, you teach "what,why and how". I like your speed.

    I have some questions,

    1. why IK spline handle tool and why not IK handle tool ? (in your rigging tutorial, back_spline_control)

    2.After adding an IK handle, i can see IK handle tool and effector in outliner. IK handle is independent but effector is under the second last joint, why ?

    Alekh

  • Hey Rusty,

    Your tuts are awesome dude. Keep learning and keep Posting! You are a natural teacher. Maybe you have some teaching experience? GJ

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