Don't have the warping system up yet, but here's the first turn out from the random dungeon creator I've been working on. In actual dungeon form each 3x3 row of porings would represent a single room, in which monsters would be spawned (grabbed from a random set of predefined groups) the first time you enter a room. The 'eggs' all represent the warps that would activate once all monsters in the room have been defeated (except the center one).
In this sample room 0 is defined as the entrance, and 99 as the exit (it's a 10x10 set up). Room 0's center egg is a black warp portal, and room 99's is the baphomet npc. I have it set up so I can warp around in a cheating manner by clicking the center egg, but I don't actually use it in this example, other than to start at room 0. The 3 npcs up top are just used to generate the maze, navigate the maze (NPC Menu Style!) and to get info about the current room. I cheat a little in this video by using the third npc to find out exactly where I am in the maze :x
Sorry for the low quality. The map server has a little debug message that shows the time it took to generate the maze (1 second), other than that the rest should be readable :x
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