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Game Geeks #182 Witch Hunter by Paradigm Concepts

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Uploaded by on Sep 8, 2011

Game Master Kurt Wiegel reviews and educates viewers on role playing games.
This episode Kurt reviews Witch Hunter and multiple supplements by Paradigm Concepts
http://www.paradigmconcepts.com/

Game Geeks
http://gamegeeksrpg.com/
Host:
Kurt Wiegel
Production:
Rob Mattison
Game Geeks © 2011 PugKnows Productions

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  • Oh and there is an additional kicker.. WH has a "living campaign" so you can get some quite a few free adventures for the game.. the interesting thing is that the campaign did jump between the US and Europe quite a bit....

    Also they have a new book out on the Aztec Empire (Which never fell in this timeline) SICK SICK SICK book..

  • @Ocannae The big difference is the story behind the game... simply the fact that the Roman Catholic Church is actively hunting down Witch Hunters is a nice change of taste, the sects don't always play nice together, and the added kick that the adversary (the devil) shows up in a some of the most unexpected places. Hell when you read it you get the idea that some of the WH secs may not be doing the work of god like they think they are....

  • @Ocannae Good Question. In my take, WH is more like The Seventh Seal (older christian apacolypse game which conceptuially I LOVE, but is lacking in mechnical execution- and I'm not sure but they may have had the same artists, now that I think about it) ) than it is SK. Savage Worlds has a much more tactical feel to it than WH does. If you relly want comparison, I'd say is closer to The Old World of Darkness Dark Ages Inquisitor than either SK or Rippers.

  • Hey Kurt, Just a short Quiz: I know your in to Savage World: Solomon Kaine, and the Rippers, and I get the feel that this is "Witch Hunter" are very much like those games. But of case they are set in America. My Quiz: Do I realy need this game if Im like you, in to Savage World and have the both games named above? What makes this game better/diffrent/Cooler? Realy like your Show//Swedish GM

  • The setting looks good, but the art direction is horrible! It should have had a dark, "sleepy hollow-ish" feel and they went with Van Helsing....would have been better to go dark instead of comic book in terms of atmosphere

  • @BanjoSick Yeah its a bit true, I was struck by much the same thing, something like a cross between Solomon Kane and Pinnacle's rippers setting (especially the monster-fighting clans).

    Well, maybe not terribly original, but I am interested in hearing more about this system. I've always though well of systems that fade out of the play.

  • OK, so its Solomon Kane in America. unoriginal setting to the end...... he`s even on the cover. hahahaha

  • @Broyale26 Technically, the vanilla World of Darkness game can be played without supernatural elements; the real evil in the game could be the evil inside peoples' hearts ;)

  • looks pretty awesome! Guess I know where my disposable income is going!

  • sound is a bit weird on this one

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