Unity 3D Space Game WIP06

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Uploaded by on Feb 19, 2011

Current progress of my project: Augmented Reality & Gaming.

Project info:

I'm trying to make Augmented Reality Gaming Controls for a Space-flying game. The game itself is made in Unity, Webcam capture happens in SIlverlight and the variables are passed to Unity via JavaScript.

This version: Ok, big update now! So whats changed or tweaked:

- Added menu's (start and end game)
- End menu has a cool expolsion
- Unity and Sl remembers your settings (Name, controls, camera threshold)
- Connection between SL and Unity, now Unity controls SL, you don't need to switch between the two
- Score is tracked and you can submit it. (Video is captured offline, submit function doesn't work there)
- SFX changed
- Music added (By Laurens D'hooge & http://fubaka.newgrounds.com/ )
- Gameplay, AR tweaks
- Automatic shooting for the laser, missile is still launched by a key

Next: A good idea is to launch missiles with your voice, will be looking on it next. Enemies spawn way to fast over time. Further AR tweaks...

Category:

Education

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License:

Standard YouTube License

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Uploader Comments (ioulian)

  • I was wondering what you used for motion capture... And how the hell you set it up lol...

  • @Clunk47 Hi, I'm programming in C# (Silverlight and Unity3D). Well the setup is quite simple: I use SLARToolkit to calculate the rotation matrix, I send it to Unity 3D with Javascript. Unity parses the matrix and calculates the rotation. You can read more here: alexju.be/blog/?p=201 (Silverlight part) and alexju.be/blog/?p=219 (Unity 3d part). Good luck, and remember, this is much easier than it looks!

  • Oh my god, this is so epic! Reminds me of a FreeLancer but seems almost better :) and with augumented reality too :) Really awesome job! Just wondering... is it something built-in that supports using webcam with augumented reality or did you have to write your own plugin?

  • @Maristacek I am using SLARToolkit for the calculation of the 3D matrix. Silverlight captures the video and SLARToolkit does its job. Then I pass the vars into unity (so no plugins were written by me :p). You can also use FLARToolkit in flash and I think Unity has its plugin too for AR.

  • Where do u download it ?

  • @lighthugelol This game is still work in progress. I will release it soon as beta and you can play it online ;)

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All Comments (10)

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  • nice!

  • @ioulian

    Thx I hope it's in beta soon :D

  • WTF, how does this only have 201 views?, its AMAZING, GREAT job man.

  • thats an amazing skybox!

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