Hammer Tutorial #54 "Advanced Props"
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Uploader Comments (rocketrascal34)
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All Comments (16)
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Were did you get the cop car models and stuff?
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Could you please explain how to import the Episode 2 models into Hammer. I have tried adding fgd's into the game config, but there is no episode 2 fgd there.
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can you import your own animations?
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Maannn Why the black guys are the bad guys! :D
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@rocketrascal34 please make a tutorail on importing models, i would love those trees but cant find any good tutorials on how to do it :<
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Where is "I feel like a dick" part? :<
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Where did you get that police car??
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Racist!
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@rocketrascal34 thats kinda weird actually, cause if you are able to choose bounding box from hammer for a static prop it should be included in vbsp calculation compilation..... :/
I dunno what Valve did thar...
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if you say, you can use NPCs for animations, you will have to explain sequences and stuff some time later, too :D
we are in over 50 tutorials and first now the prop tpyes are being explained. But seriously, these many tutorials -> you deserve massive thanks for this!!
oh, and why does bounding box use more resources than vphysics?? the collisionmodel is extremely simple with bounding box...
YayJike 1 year ago
@YayJike The bounding box is, you could say, rendered in real time. Where VPhysics is added during the VBSP compile stage
rocketrascal34 1 year ago