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Hammer Tutorial #54 "Advanced Props"

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Uploaded by on Sep 12, 2010

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http://www.tophattwaffle.com/?page_id=63
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Uploader Comments (rocketrascal34)

  • if you say, you can use NPCs for animations, you will have to explain sequences and stuff some time later, too :D

    we are in over 50 tutorials and first now the prop tpyes are being explained. But seriously, these many tutorials -> you deserve massive thanks for this!!

    oh, and why does bounding box use more resources than vphysics?? the collisionmodel is extremely simple with bounding box...

  • @YayJike The bounding box is, you could say, rendered in real time. Where VPhysics is added during the VBSP compile stage

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All Comments (16)

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  • Were did you get the cop car models and stuff?

  • Could you please explain how to import the Episode 2 models into Hammer. I have tried adding fgd's into the game config, but there is no episode 2 fgd there.

  • can you import your own animations?

  • Maannn Why the black guys are the bad guys! :D

  • @rocketrascal34 please make a tutorail on importing models, i would love those trees but cant find any good tutorials on how to do it :<

  • Where is "I feel like a dick" part? :<

  • Where did you get that police car??

  • Racist!

  • @rocketrascal34 thats kinda weird actually, cause if you are able to choose bounding box from hammer for a static prop it should be included in vbsp calculation compilation..... :/

    I dunno what Valve did thar...

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