Blender 2.5 Destruction, physic simulation, game logic
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Uploader Comments (TomWalks)
Top Comments
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I swear I saw a katapult in the thumbnail :D
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@3Dsmaxcb why exactly?
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All Comments (153)
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wow . . . . . no transparency :(
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idk, i first used blender, its very good for making games and that kind of stuff, but 3ds max is much better, i have used both, and everyone i know who uses 3d programs preffers 3ds max rather than blender, its just a recommendation
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@qurexema go to blender.com and go to download section. Then just download the one that seems right for your computer and enjoy!
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@megatazziboy264 how do i get it then
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@qurexema its free
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ok so your showing us real life...can we see the blender now?
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i want this program
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HOW DID YOU DO THE COMPOSITING(the color distortion on the sides of the video)
fajardolendel 1 day ago
@fajardolendel With a Lens Distortion node. Node editor -> Compositing -> Add -> Distord -> Lens Distortion. If you increase the "Dispertion" value, you get this effect.
TomWalks 1 day ago
Is it a real game??
Sk8tr32111 1 month ago
@Sk8tr32111 No, I only used game logic to give an impression that it's breacking using the physic engine of blender and nodes (actions). althgough It could be animated "real-time" in the game engine as shards are pre-made (again, not real time destruction) I rendered it using blender internal.
TomWalks 1 month ago
could you make a tutorial?:)
likamuffin 1 month ago
@likamuffin There's one already ;)
TomWalks 1 month ago