DigiPen - Attack of the 50ft Robot! - IGF Submission Trailer
Uploader Comments (UphillGames)
All Comments (40)
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Love the theme, would this game not sell if fleshed out? ie background story (cut scenes such as 50's news flashes) and the usual game fleshing & polish such as power ups, side quests such as save the girl (robot girl) etc etc etc i'd love to see this getting the red carpet treatment into a full game.
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@HorstEwald We used PhysX for physics, Direct3D for graphics, and FMOD for audio. The rest of the engine and code was our own.
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Hi there!
Would you tell me which engine you used?
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This is an awesome game. It's really short though. Will you be expanding it?
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@MissMoonstruck Tell Jeff he's awesome.
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I think my brother helped design the robot! I remember he showed the game to me and such.
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I installed the game and go play, feature film and the game crashes and writes Microsoft problem, dont seed something like that I have windows xp pls help
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Amazing, the animation/graphics look great. The physics look incredible + it looks really fun :-D
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thats intense
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Hey, if anyone is interested in maybe trying to replicate and continue this game, I would be glad to help. I know LUA and C++. I also am really good with ideas. Personal message me back if you want to collaborate on this.
I saw this game on show on the TV outfront in the entrance during fall preview day, if you really did make this game, have any recomendations for getting in, specifically for a Artist and Game designer?
Zeuqe400 11 months ago
@Zeuqe400 Besides the artists we worked with sparingly, I don't have much knowledge of their side. My application was easy, but it may have helped that I previously attended their high school summer workshop twice. I know you that do not need to know any programming prior to entering (although it can help). The same may apply for the game design degree. The artists had to have like a 50 page sketchbook with each side of every page filled with 4 sketches by the first day of class.
UphillGames 11 months ago
@Zeuqe400 The two variations of the game design course weren't introduced until my junior year. I didn't find DigiPen's game design taught in the GAM classes to good or remotely enough, so I question the design taught in the GAT classes. In my opinion, various techniques (especially the core concept of rewarding behavior) are important, but the majority of learning good game design is by testing and tinkering.
UphillGames 11 months ago
@Zeuqe400 I would suggest not going the hybrid route and get solid fundamentals in art or programming. This may help you get a job in the game industry later as you would have a solid role, although I cannot predict what jobs will be like in 4-5 years.
UphillGames 11 months ago
This may be a stupid question. But is this all of the game? Aren't there any other levels or attacks or such? Or is this only in a beta stage? I'd like to know :P
TheBastard97 1 year ago
Yeah, this is pretty much all of the game. Our producer didn't cut back too much when making this trailer. There isn't more because were just students, and we only had artists for a short time. Besides the robot, most things are programmer art. If we had dedicated artists, I would have loved to create different places to go and weird 50s sci-fi bosses to fight, but we stopped working on the game last October.
UphillGames 1 year ago